im trying to have a little summer relaxation by running Quake II under OSX 10.4.7 on my powerbook. i downloaded the OS X version ( http://www.apple.com/downloads/macosx/games/action_adventure/quakeii.html ). i have a CD of Quake II, but according to the OS X directions, i need to install Quake II under Classic first, then move some files from the OS X version to make it work. problem is, i do not have Classic on my machine. is there anyway around this?
(posted here instead of Gaming as question is more about OSX than the game)
Mac OS/X Files: Install Both And Play Quake Now! Quake Shareware For Mac (8.2 MB) 2. Fruitz of Dojo GL Quake 1.09 (2.0 MB) We will be working on further documenting the install procedure for Mac OS/X. Shareware Compatible Servers. At least the engines and the shareware pak files are free, and this will allow anyone to play. Apr 19, 2012 Seven years after the game's original release, Quake 4 comes to Mac OS in digital form. Mac owners are now able to play against friends on PC in Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. The port comes from Aspyr about who modestly call themselves 'The Greatest Mac Publisher on Earth, ever'. May 07, 2018 – Release name (Cracked by): QUAKE.4.MACOSX-LZ0 – Compression:.rar – Platform: Mac OS X – Language: English – Files size: 1 x 2.73 GB – Total Size: 2.73 GB – Hosts: Mega, Uploaded, Uptobox, Userscloud – System Requirements: MINIMUM: Mac OS X v10.3.9 or later, G4, G5 or Intel-based Mac running at 1.67GHz or.
Writeup by Dave Girard
Last week Aspyr released the Quake 4 1.2 update which fixed many of the little issues in 1.0 and brings dual core support to Quake 4 for Mac OS X, which is based on the Doom 3 engine (a UB update just came for that too). Having a shiny new MacBook Pro, I thought I'd pit the Mac version against Quake 4 running in Win XP. There's a lot of talk about the effect of dual booting on Mac gaming so I thought I'd do some benchmarking to see what, if any differences exist now that the Windows and OS X versions are even. Usually the Windows versions of games are a little faster but it used to be hard to guage exactly how much faster since the hardware was never the same. There are numerous factors at work here, not the least of which being that Bootcamp is a beta and the ATI driver clearly needs work.
Incidentally, you can use the same serial number that came with the Mac version with the Windows installer of Quake 4 so if you want to try this out, you can borrow a friend's Windows version and set up a smart little one-size-fits-all Quake 4 folder on the Bootcamp FAT32 drive (somehow permissions aren't an issue):
Mac-specific files labelled in blue. Copy those from the 1.2 Mac install.
All the benchmarks I have run here were from a fully updated Mac OS X install folder in /Applications/ so there is no question about their accuracy.
If you want to run these timedemos, Aspyr includes demo files with the 1.2 udpate. Copy the demo folder from the Benchmarking folder to either /Applications/Quake 4/baseq4/ or ~/Library/Application Support/Quake 4/baseq4/ (~ being your home folder) and run the demo from the console (hit tilde or control option tilde if you haven't set 'com_allowconsole 1' already):
Quake 4 Mac Os 10.10
playnettimedemo id_demo001.netdemo
If you can't remember that, just start typing 'play' and hit tab for name completion–the Quake 4 console works much an OS X terminal and once you've typed 'playnettimedemo' and hit tab, it will show you the relavent demo files (keep hitting tab to cycle through them). Also, you can hit control-a /-e to to skip to the front / end of the line, much like with bash. Pretty handy. Otherwise, you can load the demo via a key by typing:
Advertisementbind'F10'playnettimedemo id_demo001.netdemo
More after the jump...
These benchmarks are all using the id_demo001.netdemo and any results are the second run or after to make sure everything is cached. I also did a vid_restart after r_useSMP 1 to be sure, even though it looks like it kicks in automatically, unlike in Quake 3. I had to run these at 800x600 scaled to be fair since the Windows version doens't do 800x500 even with r_mode -1 / r_customwidth 800 / r_customheight 500 set. Chalk up one for the native Mac version. But you can overclock the ATI X1600 in Windows XP with ATI Tool so put one up for the sneezing PC guy from The Daily Show. There is a UB port of ATIcellerator, but the X1600 is not yet supported. Anyway, on to the actual benchmarks.
MacBook Pro 2.0GHz/ATI x1600 256MB/2GB RAM
Mac OS X 10.4.6 (FPS) | ||
---|---|---|
HighQ 800x600 SMP 0 | 32.89 | 43.95 |
HighQ 800x600 SMP 1 | 33.78 | 44.5 |
HighQ 800x600 SMP 1 O/C'ed to 400/400 | N/A | 46.13 |
LowQ 1440x900 SMP 1 | 33.57 | 20.67 |
LowQ 1440x900 SMP 1 O/C'ed to 400/400 | N/A | 26.76 |
I tried these tons of times but the difference in scores on the MBP for SMP were never any different, in Windows or in OS X. It seems that the PPC G5 benefits most from enabling SMP. My dual G5 2.0/AGP Geforce 6800 Ultra 256 MB:
Setting | |
---|---|
HighQ 640x480 SMP 0 | 28.1 |
HighQ 640x480 SMP 1 | 42.7 |
Quad G5 / PCI-Express Geforce 6600:
Setting | |
---|---|
HighQ 640x480 SMP 0 | 37.2 |
HighQ 640x480 SMP 1 | 63.55 |
The slightly higher frame rates for the Windows version in 800x600 aren't surprising, but the lower one for 1440x900 is. Considering it's on the same hardware, it's a little baffling because Doom 3 for the Mac never managed to come close to the Windows version for FPS for various reasons. I'm running these with fresh configs and no significant background processes so I really don't know what happened there but it's consistent. Much like with Doom 3, you can get a huge speed boost if you just turn shadows off. It's a sad trade off since it's a big part of the game but it beats downsampling the Hell out of the textures to gain 3 FPS. On the MBP, the 800x600 HQ SMP 1 score jumps from 33.36 to 54.02 FPS.
If you're thinking of trying out Bootcamp and games, the main drawback of Bootcamp (other than having to reboot) is the dithering problem. It's not really noticeable when doing most tasks in Windows but it is pretty bad when you're playing games and it looks just a bit better than ATI's infamous 16-bit dithering. I'm not certain that everyone's seeing this problem though, so feedback in the discussion would be appreciated. That said, Quake 4 is very playable on an AGP first-gen dual G5 with 6800 Ultra and it's great on the MacBook in OS X. There are still issues though:
Advertisement- Anti-aliasing doesn't work, no matter what you do.
- Can't shoot (left mouse click) while pressing option or command, which is my usual crouch button.
- Rocket Arena 4 mod doesn't work (it runs fine in Windows):
That's a bit of a hard hit for me since Rocket Arena is the only way I'll play a serious online game of Quake 4 [raises nerd nose in air]. The Rocket Arena 3 mod was fixed to run on the Mac version of Quake 3 so hopefully they can get version 4 running for OS X. This isn't an issue Aspyr needs to address.
Quake 4 Mac Os 10.12
The main issue with Quake 4 for Mac is that it requires you have the DVD in the machine to play it. While that may be fine for a single player game, as someone who plays a lot of online Quake, having to put the DVD in my Mac every time I want to play a game online is pretty rough. It wasn't a requirement for Quake 3 and the very effective online database for serial number copy protection should be enough. Since the Windows version doesn't ask for the DVD to play, this is really just punishing the people who paid for the Mac version and I am begging Aspyr to release a fix for this. DVD burners are common enough that this isn't going to be preventing a lot of piracy.
Getting more from Quake 4
If you want to try really honing your config for a good balance of speed and looks, there is a well-documened tweak guide available, or reach for this nice set of premade tailored configs that you can copy.
Copy and paste one of those settings into a plain text file (TextEdit: Format/Make Plain Text and save to ~/Library/Application Support/Quake 4/baseq4/scriptname.cfg. Once the game is open you can load the individual saved configs by typing 'exec scriptname.cfg' and if you've made video setting changes, you should do a vid_restart.
Copy and paste one of those settings into a plain text file (TextEdit: Format/Make Plain Text and save to ~/Library/Application Support/Quake 4/baseq4/scriptname.cfg. Once the game is open you can load the individual saved configs by typing 'exec scriptname.cfg' and if you've made video setting changes, you should do a vid_restart.
Finally if you're like me and you like a different sensitivity setting for different weapons (rail slow, rocks fast for rocket jumps), there's a good tutorial available on how to write scripts.
A handy mod for single player mode
For those wondering how you've managed to become half man and half machine but somehow lack the wherewithal to mesh flashlight with gun, grab this much-needed single player mod which adds one to all the weapons.
Scroll down for the faiakes4quake_v11.zip file. It's best to keep the .pk4 file in its parent folder and load it from the mods menu though. I noticed that if you have it auto-load by putting the main .pk4 file in the baseq4 folder, you'll get errors when connecting to servers, which probably think you're loading a hack. Hacking's for hackers. Anyway, if you have some questions about scripting or are getting different results benchmarking the MacBook Pro, please post them in the discussion thread. LINK.
Happy fragging and remember to call your loved ones occasionally.